I am no huge fan of Eclipse and you have other options like NetBeans ( instructions ) or IntelliJ ( instructions ), but they are the less supported and slightly more complicated route. Common sense dictates you should use the stable version, but I am neither common nor sensible, so I’m going to risk it.įrom this point on, I am going to assume you have a properly configured Eclipse install. In my limited experience, the nightly builds are actually pretty safe to use. Oh yeah, one more thing you are going to need of course is LibGDX itself! You can download it here. The process is actually pretty straight forward, it’s just long. If you run into a problem during the install, those instructions might help. I am not going into specifics about how to install all of these, however I went into pretty extreme detail in these instructions for setting up PlayN that cover most of the Eclipse related configuration. In a nutshell you need to install in order the Java JDK, Android SDK, Eclipse, then Google ADT and finally the Google Plugin for Eclipse ( for GWT ). If you haven’t got a Java/Android development environment set up yet, this portion is going to be a bit annoying. The first part of getting started with LibGDX is installation. For configuring IntelliJ IDEA to run LibGDX applications, refer to this post. The portions of this post on running/debugging in Eclipse should still be valid. There is now a Gradle based application that makes creating new projects much simpler and allows you to use IDEs other than Eclipse. The process for creating a LibGDX project has changed substantially since this post was created. On the bright site, it’s easier now, read here. The setup process changed slightly again. This series is going to look at all of those aspects of LibGDX eventually. So basically LibGDX is pretty much a one stop game development library. It provides a full suite of 2D game functionality including Input, Graphics, Fonts, Physics, Storage and increasingly, 3D. In case you’ve never heard of it, LibGDX is a Java based game library capable of targeting iOS, Android, Desktop ( Windows, Mac and Linux ) and HTML5.
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